Scope of Work / Proposal

Background

With the emerging of AR in games, we have been given a project to explore the effective use of AR Drones in gameplay for either iPad or PSVita.

The proposition

After looking at the current customers of the AR Drone, we are proposing to make a game for the iPad which the user can buy in the Apple App Store. Which is the same place they currently are buying similar games, and is a platform for publication that works very well. By making a game where we focus on the experience of AR, in comparison with the games out there today which seems gimmicky, we will get the user to actually enjoy the gameplay.

Aim

We are aiming to explore the use of AR in a better way that is done before on games for the iPad that uses the AR Drone as an essential part of the gameplay.

Target market

The user in which Parrot is marketing the AR Drone towards are younger males that share an interest about new technology, gadgets and RC models. We aim to produce a game that is suitable for these users and is in their line of interest.

Scope project team

We have three people available for this project; one user experience designer, one lead designer and one 3D artist. Together we will be able to create an visualisation of the gaming experience with a video which will function as an mockup. It can be used in further development as an asset for how a game such as this should look and feel like.

Process & deliverables

The natural process from here will be to expand on our idea of using AR sensible. The different people that are in this project will be doing their own part of the work and get together sometimes to review each others accomplishments. Then deliver a prototype with all decisions presented.

Creative concept

The object of the game is to navigate the AR Drone through the environment, searching for and deactivating as many bombs as possible in the given time. To give the right setting for this task the user will be given an interface inspired by the HUD (head-up display) you can find in fighter jet aircrafts. The user will be given different tools to locate the bombs e.g. sound navigation, thermal-imaging and night vision, then some puzzles to deactivate the bombs.

Technical audit & scope

Because we do not have an coder/programmer in our group we are not able to make a working prototype. Instead we will showcase our prototype in a video demonstration. The game will therefore be modeled (3D program: Maya), designed (photoshop and illustrator), animated (flash, Adobe After Effects and Maya) and filmed (because it is a game that uses the world around the user as a platform for gaming), then we will edit it into a short film.

Evaluation methods

To evaluate the game we are going to perform user testing. This will be done two weeks before due date so that we will be able to do some changes according to our feedback. Another one will be performed in the end so that we can explain what we have done right or wrong.

Timing plan

The three members of the group have been given different tasks in a , which are graded after importance and due date.

— Written by Marius Haugen